#4 GoalUI
Some basic UI
I first improved the way the available spaces worked. The previous setup was a bit unresponsive, so I needed to fix that first. The spaces now are more transparent and bigger. They will also show what space is selected when dragging a person over it.
Now let's start to make the wishes of the people visible.
I added some UI and my next goal was to display who you're hovered on. Furthermore, I added a portrait cam that switches between different people on hover. I need to clean it up a bit, but it looks okay for now. Next up is displaying the different requests.
I changed the way highlighted characters look. The outline highlight is less disruptive, but combined with the camera and name still makes it clear which character is hovered on. This looks a lot less busy now. I might implement showing the name above a character as well. I also fixed the portrait camera not clearing the portrait when the hovering stopped, it looks a lot better now. As you can see, I started working on displaying the goals. This is some placeholder text right now, so implementing that is the next step.
A person now can have multiple goals. The goals show up next to the portrait when hovered over. The name is highlighted as well. I might assign color to different people later, or make the name green or red depending on like/dislike.
I will now need to write some code that actually checks if the goals are met.
Let's have lunch together!
Assign seats so everyone is happy!
Status | Released |
Author | DuaneJaspers |
Genre | Puzzle |
Tags | Casual, Game Jam, Mouse only |
Languages | English |
Accessibility | One button |
More posts
- #12 ConclusionsMar 20, 2022
- #11 Finishing upMar 20, 2022
- #10 DifficultyMar 20, 2022
- #9 Menu, Levels and PolishMar 18, 2022
- #8 SoundMar 18, 2022
- #7 Frogs or Goblins?Mar 16, 2022
- #6 LevelsMar 13, 2022
- #5 LogicMar 13, 2022
- #3 Drag and DropMar 12, 2022
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