#5 Logic
Making the game a game
I first quickly added some decor to the scene because it felt way too much like a prison and not enough like a high school. This is a good start, I will continue enriching the scene later. First, I need to make the game actually work.
I had to program the main puzzle element of the game, check if the wishes of the characters are fulfilled.
I made different conditions that can be met, like:
- Next to
- Not Next to
- Left of
- Right of
- At the same table
- Not at the same table
- With a maximum of X people
- With a minimum of X people
Now that this works, I can finally finish a level when all the goals have been met. So let's implement that next.
When a person gets dropped in a new space, all goals in the scene will be evaluated. If they all are complete, "Completed" will show up and the level would be complete.
This is really all my minimal viable product (MVP) would need. So now I can decide on what to do next. I have really two choices here, I can either polish what I already have, or start to make a few more levels. I really want to try and add a few models instead of the capsules so that the characters are more distinct. But I've decided to make 3 levels first, so I can start thinking about transitioning between the scenes. I will polish everything after this and spend the rest of the time this week adding more levels and more polish.
Let's have lunch together!
Assign seats so everyone is happy!
Status | Released |
Author | DuaneJaspers |
Genre | Puzzle |
Tags | Casual, Game Jam, Mouse only |
Languages | English |
Accessibility | One button |
More posts
- #12 ConclusionsMar 20, 2022
- #11 Finishing upMar 20, 2022
- #10 DifficultyMar 20, 2022
- #9 Menu, Levels and PolishMar 18, 2022
- #8 SoundMar 18, 2022
- #7 Frogs or Goblins?Mar 16, 2022
- #6 LevelsMar 13, 2022
- #4 GoalUIMar 13, 2022
- #3 Drag and DropMar 12, 2022
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