#11 Finishing up


Some last minute changes

The final level has been added, I've ended up with 12 levels. Right now there is no indication that the game is finished. So I will quickly add an end screen.  


For fun, I uploaded my character model to Mixamo to see what it looks like animated. This never made it into the game because I did not have enough time. I've never used animations in Unity, so there wouldn't be enough time to correctly add this in my levels. However, I did have just enough time to add a dancing character on the victory screen. This is also quite fitting, so I'm happy with this result.

Getting a working build

Now that the end screen is done, it's time for a final build. I had some trouble getting the build working. Exceptions kept getting thrown. This was however not my first build, so there wasn't much panic. Once I restarted my laptop, the build went fine and took about 10 minutes. 

I will spend the final hours testing my game, so there are no game breaking bugs when I submit it.

I could just load every level separately and test it. However, I felt like to get the best experience, I needed to play it from the beginning. To test any discrepancies between my build and Unity play mode, I also wanted to make sure to test using the build version. This was a good call because I immediately found some UI differences. This was an easy fix by changing the "UI Scale Mode"  to "Scale with Screen Size". There were also a few game-breaking puzzle errors. These mostly happened because I copied some gameobjects from the previous level to the next level, and I forgot to delete the puzzle data sometimes.  After fixing puzzles, it still wasn't working. Turns out, some of the logic I wrote was incomplete, so the IsGoalComplete condition always returned false for some objectives. Oops. Fortunately, that was an easy fix. I will now upload the game here and test it a few final times.

I will probably add one or two more posts here talking about my experiences with my first game jam.

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