#6 Levels


Some introductory levels

Starting making the levels first was a good idea. This way, I encountered some more bugs that needed fixing.

When dropping a character, the UI wouldn't get updated, so some goals would remain unchecked until hovered over again. That was an easy fix. There was another issue, when you grabbed someone and hovered over someone else, the portrait would switch. This no longer happens, as the person grabbed is always shown in the UI. This also fixed a bug where the portrait would get deleted when hovering over someone else, so win-win. Making the puzzles also showed that some untested counting logic was incorrect, and the amount of people assigned to a table was always 0. Also, sometimes the goals would be completed even when a character was not assigned to a seat, this was of course  not desirable. Those were some small fixes, but had a great effect. I started working on the first 3 levels and even incorporated a small storyline. I like that this is possible, even though this is just a small puzzle game. Making the levels was also quite fast, which is a good sign that this game could be quite expandable.

I've noticed that it would be nice if the level number and level name was shown in the UI, so let's implement that next.  

 

Now that that's added I need to make a transition between the levels and this part will be finished for now.

Next up, Polish!

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